|Company name||ZASH Co., Ltd.|
|Head office||7F Tsuchiya-Shibuya Building, 3-15-3, Shibuya, Shibuya-ku, Tokyo,Japan
Postal code 150-0002.
|Representative||Kazuhiro Yamao, CEO|
|Business||Planning, production, sales and distribution of games
Sales of assets for game production
ZASH is able to create a game where you can hit with a solid aim, which no other company can do.
Different users have different motivations and processes for starting to play the game.
Therefore, the criteria for deciding whether to play or not and the axis of how to play vary from user to user.
At ZASH, we look at a lot of market characteristics and specific user behavior, and based on the trend analysis, we firmly assume the operation policy and plan and execute the development based on it.
At ZASH, we don’t just make games, we create a mechanism for games to turn and sell.
We help publishers who understand and expect our potential to maximize their works and services from initial planning to release and all phases of operation.
In order for a game to become a hit, it is necessary to plan, create and operate with a broad, accurate and deep understanding of the users. Not only do we see the voices of users on the Internet, but we also see the faces of game users who don’t speak up in detail and in large numbers.
We make use of the knowledge and data gained from this process to formulate a highly accurate hypothesis, derive an appropriate policy, and support the implementation of a high-speed PDCA cycle during operation.
We sell a variety of assets for game development in the asset market for Unity and other game development engines.